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PIXELFUDGER GIZMOS


ARE PIXELFUDGER GIZMOS FREE?

PxF Gizmos are offered on a 'pay what you can' model. If you can't contribute, that's perfectly fine. Simply adjust the price to whatever you feel appropriate on checkout, there is no minimum price.


Once installed, Pixelfudger Gizmos are free to use for personnal or commercial use.

Features

"Grizmos"

All tools are actually groups, not gizmos. This means that all Nuke scripts that include Pixelfudger tools can be sent to render farms or other facilities without conversion or including extra files.

Mask Inputs

All relevant nodes have masks inputs that turn on automatically when in-use, just like the mask input of any standard Nuke node.

Menu Icons

All tools are grouped in their own menu with custom menu icons for easy access.

PxF_Bandpass

Enhance detail to make tracking easier. More...

PxF_ChromaBlur

Blur only the chrominance. More...

PxF_IDefocus

Easy variable blurs and defocus. More...

PxF_ZDefocus

Depth defocus with lens simulation. More...

PxF_Distort

Quick refraction effects. More...

PxF_Erode

A smoother erode. More...

PxF_Filler

An alternative inpaint. More...

PxF_Grain

Synthetic grain with luminance bias. More...

PxF_HueSat

Simple hue shift and saturation. More...

PxF_KillSpill

Easy removal of blue / green / red spill. More...

PxF_Line

Just a simple straight line. Dashed or solid.

PxF_MergeWrap

Edge wrap made easy. More...

PxF_Nukebench

A performance benchmark for Nuke. More...

PxF_ScreenClean

Fix blue/green screen imperfections using a clean plate. More...

PxF_SmokeBox

Simulate volumetric noise in 3D. More...

PxF_Smoother

Remove blemishes with frequency separation. More...

PxF_TimeMerge

A better TimeEcho. More...

PxF_VectorEdgeBlur

Edge blur based on motion. More...

Deep Tools

  • PxF_DeepDefocus

    Faster and cleaner defocus for Deep images. Includes lens simulation. More...

  • PxF_DeepResample

    Reduce the amount of Deep samples for faster rendering and smaller file sizes. More...

  • PxF_DeepMask

    Remove (or keep) Deep samples based on an alpha channel. More...

  • PxF_DeepFade

    Adjust the opacity of Deep samples based on depth. More...

3D Lights

  • PxF_EnvLight

    HDRI Environment Light for Nuke. More...

  • PxF_AreaLight

    Image-based area light for Nuke. More...

  • PxF_GeoLight

    Geometry based light for Nuke. More...

  • PxF_TubeLight

    Tube light for Nuke. More...

  • PxF_RingLight

    Ring / torus shaped light for Nuke. More...

Copyright 2024 - Pixelfudger / Xavier Bourque