*New Tool!*
PxF_Nukebench v1.0
- PxF_Nukebench measures your computer's real world performance in Nuke (CPU, GPU and Disk speed).
- The results of the 'simple' one-click test can be shared online to compare your own workstation with others in the Nuke community. Please contribute! :)
- Advanced tests can be done to identify bottlenecks in your system or to quantify performance differences between configurations (hardware, OS, Nuke version, file type, etc...)
- Tests include:
- CPU test (ScanlineRender)
- GPU test (ZDefocus)
- GPU test (Inference)
- WRITE test (Multiple file formats and resolutions)
- READ test
- READ to Viewer test
*New Tool!*
PxF_DeepMask 1.0
-Mask or Stencil deep samples using an alpha channel (a roto shape for example).
-Feather the effect according to depth.
-Stays in Deep for the whole operation! (Doesn't convert the Deep pixels to RGBA.)
*New Tool!*
PxF_DeepFade 1.0
-Fade the opacity of Deep samples according to their distance.
-Useful when a camera is going through semi-transparent textures for example.
-Separate controls to fade close and far samples (similar to 'limit_z' in DeepColorCorrect).
*New features!*
PxF_VectorEdgeBlur v2.0
- Version 2.0 includes a new method to combine the motion blur and the original image. The transition between the original image and the motion blur image is now smoother.
- New 'edge mix' knob to adjust the transition between original image and motion blur.
- New 'edge offset' knob to 'grow' the motion blur outwards to match real plate motion blur when using a hard matte.
- 'Edges only' has been renamed 'Original image on top'.
*New features!*
PxF_TimeMerge v1.1
- Added 'average' blend mode.
- Added 'fade out' option to fade frames according to time offset.
- Added 'fade gamma' to adjust the progression of the 'fade out' effect.
- Added 'effect only' switch to hide the current frame and keep the motion trail only.
*New features!*
PxF_DeepDefocus 1.1
- Added 'automatic deep slices' mode to mimic the behaviour of the Bokeh node.
- Added internal 'Inpaint' to extend the depth channel for cleaner edges when the FG is defocused.
- Added a 'view type' to choose between deep slices, zdefocus layers or focal plane view.
- Exposed controls for ZDefocus layers. Increase the layers to avoid 'stutter' when animating the defocus.
- Added a 'camera pick' button to get focal length, filmback size and fstop (optional) from a selected camera node.
- Changed default mode to 'Bokeh'
- Added option to keep pixels living in the bounding box outside of frame.
- Changed the order of deep slices (back to front instead of front to back)... disjoint-over should look cleaner now.
- Changed default merge operation to 'disjoint-over'
*New features!*
PxF_ZDefocus 1.1
- Enabled option to keep pixels living in the bounding box outside of frame.
- Changed default to Bokeh mode.
- Exposed controls for ZDefocus layers.
- Added a 'view type' to choose between result, zdefocus layers or focal plane view.
- Added internal 'Inpaint' to extend the depth channel for cleaner edges when the FG is defocused.
- Added a 'camera pick' button to get focal length, filmback size and fstop (optional) from a selected camera node.
PxF_EnvLight v1.0.1
- Now skips lights when the map is black. This should speed up rendering for sky domes with partial coverage (ex: half sky domes).
- Removed leftover expression on 'disable' knob of internal Sphere1 node. This should remove error messages from the console.
- Default EnvLight now has some 'typical sky' values so you can get a result even without a light map.
- Disabled auto-sample when connecting the 'map' input, the feature was too flaky. Use the 'Sample Lights' button instead.
PxF_GeoLight v1.1
-Added option to sample every Nth vertex in the geometry to speed up rendering/interactivity when using dense geo.
PxF_KillSpill v2.5.4
-Fixed bug that applied a multiplication to non-RGBA layers
PxF_Grain v1.1.1
-Added white alpha to internal Grain node to workaround Foundry bug that enables 'Apply only through alpha' randomly.
PxF_SmokeBox 1.0.3
- Remove Extra RGBA option. Please use PxF_DeepFade instead of DeepColorCorrect to fade your cards.
- Adjusted the range of the color gain slider.
Multiple nodes:
When relevant, a warning is now shown to alert users that some functionality might be disabled
because of Foundry's limited Python functionality. Relevant knobs are now disabled automatically
when running in NC/Indie mode.
These nodes now indicate that they have limited functionality in Nuke Non-commercial / Indie:
PxF_DeepResample
PxF_DeepDefocus
PxF_IDefocus
PxF_SmokeBox
PxF_TimeMerge
PxF_AreaLight
PxF_EnvLight
PxF_GeoLight
PxF_RingLight
PxF_TubeLight
PxF_Filler
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