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What's new in Pixelfudger v3.2 (november 2023)?

*New Tool!*

PxF_Nukebench v1.0

- PxF_Nukebench measures your computer's real world performance in Nuke (CPU, GPU and Disk speed).

- The results of the 'simple' one-click test can be shared online to compare your own workstation with others in the Nuke community. Please contribute! :)

- Advanced tests can be done to identify bottlenecks in your system or to quantify performance differences between configurations (hardware, OS, Nuke version, file type, etc...)

- Tests include:

- CPU test (ScanlineRender)

- GPU test (ZDefocus)

- GPU test (Inference)

- WRITE test (Multiple file formats and resolutions)

- READ test

- READ to Viewer test



*New Tool!*

PxF_DeepMask 1.0

-Mask or Stencil deep samples using an alpha channel (a roto shape for example).

-Feather the effect according to depth.

-Stays in Deep for the whole operation! (Doesn't convert the Deep pixels to RGBA.)



*New Tool!*

PxF_DeepFade 1.0

-Fade the opacity of Deep samples according to their distance.

-Useful when a camera is going through semi-transparent textures for example.

-Separate controls to fade close and far samples (similar to 'limit_z' in DeepColorCorrect).



*New features!*

PxF_VectorEdgeBlur v2.0

- Version 2.0 includes a new method to combine the motion blur and the original image. The transition between the original image and the motion blur image is now smoother.

- New 'edge mix' knob to adjust the transition between original image and motion blur.

- New 'edge offset' knob to 'grow' the motion blur outwards to match real plate motion blur when using a hard matte.

- 'Edges only' has been renamed 'Original image on top'.



*New features!*

PxF_TimeMerge v1.1

- Added 'average' blend mode.

- Added 'fade out' option to fade frames according to time offset.

- Added 'fade gamma' to adjust the progression of the 'fade out' effect.

- Added 'effect only' switch to hide the current frame and keep the motion trail only.



*New features!*

PxF_DeepDefocus 1.1

- Added 'automatic deep slices' mode to mimic the behaviour of the Bokeh node.

- Added internal 'Inpaint' to extend the depth channel for cleaner edges when the FG is defocused.

- Added a 'view type' to choose between deep slices, zdefocus layers or focal plane view.

- Exposed controls for ZDefocus layers. Increase the layers to avoid 'stutter' when animating the defocus.

- Added a 'camera pick' button to get focal length, filmback size and fstop (optional) from a selected camera node.

- Changed default mode to 'Bokeh'

- Added option to keep pixels living in the bounding box outside of frame.

- Changed the order of deep slices (back to front instead of front to back)... disjoint-over should look cleaner now.

- Changed default merge operation to 'disjoint-over'



*New features!*

PxF_ZDefocus 1.1

- Enabled option to keep pixels living in the bounding box outside of frame.

- Changed default to Bokeh mode.

- Exposed controls for ZDefocus layers.

- Added a 'view type' to choose between result, zdefocus layers or focal plane view.

- Added internal 'Inpaint' to extend the depth channel for cleaner edges when the FG is defocused.

- Added a 'camera pick' button to get focal length, filmback size and fstop (optional) from a selected camera node.



PxF_EnvLight v1.0.1

- Now skips lights when the map is black. This should speed up rendering for sky domes with partial coverage (ex: half sky domes).

- Removed leftover expression on 'disable' knob of internal Sphere1 node. This should remove error messages from the console.

- Default EnvLight now has some 'typical sky' values so you can get a result even without a light map.

- Disabled auto-sample when connecting the 'map' input, the feature was too flaky. Use the 'Sample Lights' button instead.



PxF_GeoLight v1.1

-Added option to sample every Nth vertex in the geometry to speed up rendering/interactivity when using dense geo.



PxF_KillSpill v2.5.4

-Fixed bug that applied a multiplication to non-RGBA layers



PxF_Grain v1.1.1

-Added white alpha to internal Grain node to workaround Foundry bug that enables 'Apply only through alpha' randomly.



PxF_SmokeBox 1.0.3

- Remove Extra RGBA option. Please use PxF_DeepFade instead of DeepColorCorrect to fade your cards.

- Adjusted the range of the color gain slider.



Multiple nodes:

When relevant, a warning is now shown to alert users that some functionality might be disabled

because of Foundry's limited Python functionality. Relevant knobs are now disabled automatically

when running in NC/Indie mode.



These nodes now indicate that they have limited functionality in Nuke Non-commercial / Indie:

PxF_DeepResample

PxF_DeepDefocus

PxF_IDefocus

PxF_SmokeBox

PxF_TimeMerge

PxF_AreaLight

PxF_EnvLight

PxF_GeoLight

PxF_RingLight

PxF_TubeLight

PxF_Filler