Tutorial videos for every Pixelfudger tool!
Each gizmo now has a link in the credits to go to a YouTube video explaining in detail how to use each gizmo.
If you need help installing Pixelfudger3, you can find a tutorial video here.
You can also browse all the Pixelfudger videos in this playlist on Pixelfudger's YouTube channel … don't forget to subscribe while you're there.
12 NEW Gizmos!
PxF_DeepResample, PxF_DeepDefocus, PxF_IDefocus, PxF_ZDefocus, PxF_SmokeBox, PxF_Smoother, PxF_TimeMerge, PxF_VectorEdgeBlur, PxF_AreaLight, PxF_EnvLight, PxF_GeoLight, PxF_RingLight, PxF_TubeLight. (See below for descriptions).
Updates to classic Pixelfudger gizmos:
- Added 'mix' knobs to most gizmos.
- Added hyperlinks in credits. Tutorial videos can be accessed in one click for each gizmo.
PxF_MergeWrap
- New secondary front and back wrap for finer control.
- New mask input can be used to limit the wrap to some areas only... or mask the entire merge operation (like the mask input on a merge node).
PxF_Grain
- New 'ganged' controls to adjust all 3 RGB values at once.
- New mask gamma control to adjust the amount of grain in the semi-transparent areas of the mask.
- Turned off 'apply only through alpha' on the internal grain node.
- Added saturation control to adjust the amount of chroma noise.
- Changed the default response curve to have less grain in the highlights by default.
PxF_ChromaBlur
- Individual control per channel.
- Can convert to any intermediate colorspace, not just YCrCb.
- Added Inf/nan filter.
PxF_HueSat
- Can now choose between HSL, HSV, and CIE-LCH as intermediate color spaces to use for Hue/Sat operations.
PxF_ScreenClean
- Changed the default screen color to pink to remind the user to pick a color from the plate! :-)
PxF_Bandpass
- Added a Pre-bandpass black/white clamps.
PxF_Distort
- Mask input can now modulate the amount of distortion OR opacity.
- Changed the default amount to make it closer to a 'good' amount for edge extend use.
PxF_Erode
- Option to choose between RGBA erode or alpha only.
PxF_Line
- Changed the default GL color of the paint stroke to orange to make it easier to see.
Comments ()